Realms were the first ever asset to be minted in the Realmverse. They are "worlds" with diverse metadata etched into the blockchain by it's owners through its lifetime. This article will highlight some the basic traits of a Realm.
Realms offer a more passive route to participation in the Realmverse through their ability to produce Collectibles on cycles that max out every six days and attract $ANIMA stakers to receive $ANIMA rewards. Over time, Realmers can build on the potential power of their Realms by increasing population capacity, boosting production output, and engaging in other features soon to come.
Realms have three Geo Features that provide diversity to a Realm. Realmers have the opportunity to change one of their geo traits once a year, through a process called “Terraforming.” The Geo Features of a Realm affect which collectibles they can produce at differing rarities.
Exotic Geo Features will be highlighted in a yellow circle in the Realm UI.
Note the highlight around “Volcano” indicating this Geo Trait is exotic.
There are 4 classes of Geo Features:
Natural Resources were established based on the activity performed in the first epoch of the Realmverse, known as Season 1.
Natural Resources are forever a part of your Realm and do not change. They provide rarity and have an effect on your Realms productive capabilities.
There are five different resource score metrics:
Note on Utility: A Realm's total Natural Resources score is used to calculate $PARTICLE yield from exploration.
All realms have the ability to produce collectibles, the building blocks of all structures found in the Realmverse.
There are two ways to produce Collectibles:
The collectible production interface in Realmverse. More info on collectibles here
Tip: Many Realmers find that Realms with diverse Geo Trait types are more desirable because they can produce more types of collectibles at higher rarities.
Collectible Type | Geo Traits |
---|---|
Nourishment | Valley, Prairie, River, Biosphere, Pond, Canal, Lagoon, Oasis, Waterfall |
Aquatic | Ocean, Sea, Lake, Fjord, Cove, Gulf, Bay, Reef |
Technology | Tundra, Desert, Cave, Cape, Peninsula, Swamp, Dune, Island, Geyser |
Earthen | Volcano, Basin, Plateau, Mesa, Ice Shelf, Glacier, Butte, Canyon, Mountain |
Stakers can now single side stake Anima, and earn attractive boosts by staking their positions to Realms, as Realm owners compete to have the most attractive staking destination. Realm owners can build their "Anima Refinery Capacity" to earn rewards from Anima staked to their Realm.
More info can be found here.
Realms can stake monuments to offer for The Rift. This activity increases the realm's $ANIMA refinery staking capacity and provides Adventurers with Materials in exchange for burning $ANIMA. More info can be found here
Adventurers are able to visit Realms Research Labs to craft Peripherals. Realmers are rewarded with Productivity, which increases $ANIMA staking yield and collectible production capacity. More details can be found here.
Note: Exploration is temporarily paused after deprecation of $PARTICLE emissions. We're working on reworking the exploration mechanics with new exciting features
Realmers can stake city structures to provide the population capacity needed to host Adventurers for exploration. here.
Exploration yields $PARTICLE for both the Realm owner and the visiting Adventurer. More info can be found