$PARTICLE is one of two native tokens in the Realmverse. It is earned via the exploration activity performed by Adventurers.
$PARTICLE is “soul bound”, meaning it is not currently tradable or transferrable out of players wallets.
The game loops for PARTICLE are currently in development and its use in game is not yet as widespread as $ANIMA, although this will soon change.
Total max supply: 750,000,000
Current circulating supply: 1,961,076 (Aug 4, 2023)
Contract: 0x61462FF437b630e0C2f1F4711f5B276c47Af2e63
The future allocation plans for $PARTICLE are not known.
Currently all emissions come from gameplay.
$PARTICLE is a deflationary token. It is burned by Realmers to produce collectibles.
Particle is earned by Adventurers exploring a Realm.
Both the realm host and the visiting explorer gain $PARTICLE via exploration
Note: The realm must have adequate population to host explorers. This capacity is determined by the amount of Cities staked on the realm.
The $PARTICLE emission rates per explorer are different for Realmers and Adventurers. Both rates depend on the traits of the Realm and Adventurer.
Realmer Emissions: 0.0002 $PARTICLE x Realm Total Resource Score = $PARTICLE per day
Adventurer Emissions: 0.1 x Transcendence level = $PARTICLE per day
Significant changes for the way particle is emitted and used in game are coming. There are some clues in this Medium article by Realm founder Jona that hint where $PARTICLE is headed.
We currently know that the exploring activity will be deprecated and will be replaced by Realm based emissions that are dependant on the productivity score of the Realm.